- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL ES 2
Java wrapper for Qt class QOpenGLFunctions_ES2
- Since:
- This class was introduced in Qt 5.1.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveTexture(int texture) SeeQOpenGLFunctions_ES2::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_ES2::glAttachShader(GLuint, GLuint) final voidglBindAttribLocation(int program, int index, String name) SeeQOpenGLFunctions_ES2::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_ES2::glBindBuffer(GLenum, GLuint) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_ES2::glBindFramebuffer(GLenum, GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_ES2::glBindRenderbuffer(GLenum, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_ES2::glBindTexture(GLenum, GLuint) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_ES2::glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_ES2::glBlendEquation(GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_ES2::glBlendFunc(GLenum, GLenum) final voidglBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) SeeQOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_ES2::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_ES2::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_ES2::glClear(GLbitfield) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_ES2::glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) final voidglClearDepthf(float depth) SeeQOpenGLFunctions_ES2::glClearDepthf(GLclampf) final voidglClearStencil(int s) SeeQOpenGLFunctions_ES2::glClearStencil(GLint) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_ES2::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglCompileShader(int shader) SeeQOpenGLFunctions_ES2::glCompileShader(GLuint) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_ES2::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_ES2::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_ES2::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_ES2::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_ES2::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_ES2::glDeleteProgram(GLuint) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_ES2::glDeleteShader(GLuint) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_ES2::glDeleteTextures(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_ES2::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_ES2::glDepthMask(GLboolean) final voidglDepthRangef(float zNear, float zFar) SeeQOpenGLFunctions_ES2::glDepthRangef(GLclampf, GLclampf) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_ES2::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_ES2::glDisable(GLenum) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_ES2::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_ES2::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglEnable(int cap) SeeQOpenGLFunctions_ES2::glEnable(GLenum) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint) final voidglFinish()SeeQOpenGLFunctions_ES2::glFinish() final voidglFlush()SeeQOpenGLFunctions_ES2::glFlush() final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_ES2::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_ES2::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_ES2::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_ES2::glGenFramebuffers(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_ES2::glGenTextures(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_ES2::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_ES2::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) SeeQOpenGLFunctions_ES2::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, String name) SeeQOpenGLFunctions_ES2::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleanv(int pname, Buffer params) SeeQOpenGLFunctions_ES2::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum, GLenum, GLint*) final intSeeQOpenGLFunctions_ES2::glGetError() final voidglGetFloatv(int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetFloatv(GLenum, GLfloat*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetIntegerv(int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetIntegerv(GLenum, GLint*) final voidglGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) SeeQOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) SeeQOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) SeeQOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) final voidglGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_ES2::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_ES2::glGetString(GLenum) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, String name) SeeQOpenGLFunctions_ES2::glGetUniformLocation(GLuint, const GLchar*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_ES2::glHint(GLenum, GLenum) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_ES2::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_ES2::glIsEnabled(GLenum) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_ES2::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_ES2::glIsProgram(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_ES2::glIsRenderbuffer(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_ES2::glIsShader(GLuint) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_ES2::glIsTexture(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_ES2::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_ES2::glLinkProgram(GLuint) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_ES2::glPixelStorei(GLenum, GLint) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_ES2::glPolygonOffset(GLfloat, GLfloat) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidSeeQOpenGLFunctions_ES2::glReleaseShaderCompiler() final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_ES2::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_ES2::glSampleCoverage(GLclampf, GLboolean) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) SeeQOpenGLFunctions_ES2::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) final voidglShaderSource(int shader, String[] string) SeeQOpenGLFunctions_ES2::glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_ES2::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_ES2::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_ES2::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int fail, int zfail, int zpass) SeeQOpenGLFunctions_ES2::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_ES2::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_ES2::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_ES2::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_ES2::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_ES2::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglUniform1f(int location, float x) SeeQOpenGLFunctions_ES2::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int x) SeeQOpenGLFunctions_ES2::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform2f(int location, float x, float y) SeeQOpenGLFunctions_ES2::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int x, int y) SeeQOpenGLFunctions_ES2::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform3f(int location, float x, float y, float z) SeeQOpenGLFunctions_ES2::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int x, int y, int z) SeeQOpenGLFunctions_ES2::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform4f(int location, float x, float y, float z, float w) SeeQOpenGLFunctions_ES2::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer v) SeeQOpenGLFunctions_ES2::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int x, int y, int z, int w) SeeQOpenGLFunctions_ES2::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer v) SeeQOpenGLFunctions_ES2::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_ES2::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUseProgram(int program) SeeQOpenGLFunctions_ES2::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_ES2::glValidateProgram(GLuint) final voidglVertexAttrib1f(int indx, float x) SeeQOpenGLFunctions_ES2::glVertexAttrib1f(GLuint, GLfloat) final voidglVertexAttrib1fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint, const GLfloat*) final voidglVertexAttrib2f(int indx, float x, float y) SeeQOpenGLFunctions_ES2::glVertexAttrib2f(GLuint, GLfloat, GLfloat) final voidglVertexAttrib2fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint, const GLfloat*) final voidglVertexAttrib3f(int indx, float x, float y, float z) SeeQOpenGLFunctions_ES2::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib3fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint, const GLfloat*) final voidglVertexAttrib4f(int indx, float x, float y, float z, float w) SeeQOpenGLFunctions_ES2::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglVertexAttrib4fv(int indx, FloatBuffer values) SeeQOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint, const GLfloat*) final voidglVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) SeeQOpenGLFunctions_ES2::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_ES2::glViewport(GLint, GLint, GLsizei, GLsizei) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_ES2
public QOpenGLFunctions_ES2()See
QOpenGLFunctions_ES2::QOpenGLFunctions_ES2()
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Method Details
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glActiveTexture
See
QOpenGLFunctions_ES2::glActiveTexture(GLenum) - Parameters:
texture-
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glAttachShader
See
QOpenGLFunctions_ES2::glAttachShader(GLuint, GLuint) - Parameters:
program-shader-
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glBindAttribLocation
See
QOpenGLFunctions_ES2::glBindAttribLocation(GLuint, GLuint, const GLchar*) - Parameters:
program-index-name-
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glBindBuffer
See
QOpenGLFunctions_ES2::glBindBuffer(GLenum, GLuint) - Parameters:
target-buffer-
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glBindFramebuffer
See
QOpenGLFunctions_ES2::glBindFramebuffer(GLenum, GLuint) - Parameters:
target-framebuffer-
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glBindRenderbuffer
See
QOpenGLFunctions_ES2::glBindRenderbuffer(GLenum, GLuint) - Parameters:
target-renderbuffer-
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glBindTexture
See
QOpenGLFunctions_ES2::glBindTexture(GLenum, GLuint) - Parameters:
target-texture-
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glBlendColor
See
QOpenGLFunctions_ES2::glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf) - Parameters:
red-green-blue-alpha-
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glBlendEquation
See
QOpenGLFunctions_ES2::glBlendEquation(GLenum) - Parameters:
mode-
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glBlendEquationSeparate
See
QOpenGLFunctions_ES2::glBlendEquationSeparate(GLenum, GLenum) - Parameters:
modeRGB-modeAlpha-
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glBlendFunc
See
QOpenGLFunctions_ES2::glBlendFunc(GLenum, GLenum) - Parameters:
sfactor-dfactor-
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glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) See
QOpenGLFunctions_ES2::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
srcRGB-dstRGB-srcAlpha-dstAlpha-
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glBufferData
See
QOpenGLFunctions_ES2::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) - Parameters:
target-size-data-usage-
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glBufferSubData
See
QOpenGLFunctions_ES2::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) - Parameters:
target-offset-size-data-
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glCheckFramebufferStatus
See
QOpenGLFunctions_ES2::glCheckFramebufferStatus(GLenum) - Parameters:
target-- Returns:
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glClear
See
QOpenGLFunctions_ES2::glClear(GLbitfield) - Parameters:
mask-
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glClearColor
See
QOpenGLFunctions_ES2::glClearColor(GLclampf, GLclampf, GLclampf, GLclampf) - Parameters:
red-green-blue-alpha-
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glClearDepthf
See
QOpenGLFunctions_ES2::glClearDepthf(GLclampf) - Parameters:
depth-
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glClearStencil
See
QOpenGLFunctions_ES2::glClearStencil(GLint) - Parameters:
s-
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glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_ES2::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
red-green-blue-alpha-
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glCompileShader
See
QOpenGLFunctions_ES2::glCompileShader(GLuint) - Parameters:
shader-
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glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_ES2::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-imageSize-data-
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glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_ES2::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-imageSize-data-
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glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_ES2::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-height-border-
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glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_ES2::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-level-xoffset-yoffset-x-y-width-height-
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glCreateProgram
See
QOpenGLFunctions_ES2::glCreateProgram() - Returns:
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glCreateShader
See
QOpenGLFunctions_ES2::glCreateShader(GLenum) - Parameters:
type-- Returns:
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glCullFace
See
QOpenGLFunctions_ES2::glCullFace(GLenum) - Parameters:
mode-
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glDeleteBuffers
See
QOpenGLFunctions_ES2::glDeleteBuffers(GLsizei, const GLuint*) - Parameters:
n-buffers-
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glDeleteFramebuffers
See
QOpenGLFunctions_ES2::glDeleteFramebuffers(GLsizei, const GLuint*) - Parameters:
n-framebuffers-
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glDeleteProgram
See
QOpenGLFunctions_ES2::glDeleteProgram(GLuint) - Parameters:
program-
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glDeleteRenderbuffers
See
QOpenGLFunctions_ES2::glDeleteRenderbuffers(GLsizei, const GLuint*) - Parameters:
n-renderbuffers-
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glDeleteShader
See
QOpenGLFunctions_ES2::glDeleteShader(GLuint) - Parameters:
shader-
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glDeleteTextures
See
QOpenGLFunctions_ES2::glDeleteTextures(GLsizei, const GLuint*) - Parameters:
n-textures-
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glDepthFunc
See
QOpenGLFunctions_ES2::glDepthFunc(GLenum) - Parameters:
func-
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glDepthMask
See
QOpenGLFunctions_ES2::glDepthMask(GLboolean) - Parameters:
flag-
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glDepthRangef
See
QOpenGLFunctions_ES2::glDepthRangef(GLclampf, GLclampf) - Parameters:
zNear-zFar-
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glDetachShader
See
QOpenGLFunctions_ES2::glDetachShader(GLuint, GLuint) - Parameters:
program-shader-
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glDisable
See
QOpenGLFunctions_ES2::glDisable(GLenum) - Parameters:
cap-
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glDisableVertexAttribArray
See
QOpenGLFunctions_ES2::glDisableVertexAttribArray(GLuint) - Parameters:
index-
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glDrawArrays
See
QOpenGLFunctions_ES2::glDrawArrays(GLenum, GLint, GLsizei) - Parameters:
mode-first-count-
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glDrawElements
See
QOpenGLFunctions_ES2::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) - Parameters:
mode-count-type-indices-
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glEnable
See
QOpenGLFunctions_ES2::glEnable(GLenum) - Parameters:
cap-
-
glEnableVertexAttribArray
See
QOpenGLFunctions_ES2::glEnableVertexAttribArray(GLuint) - Parameters:
index-
-
glFinish
See
QOpenGLFunctions_ES2::glFinish() -
glFlush
See
QOpenGLFunctions_ES2::glFlush() -
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_ES2::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) - Parameters:
target-attachment-renderbuffertarget-renderbuffer-
-
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_ES2::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target-attachment-textarget-texture-level-
-
glFrontFace
See
QOpenGLFunctions_ES2::glFrontFace(GLenum) - Parameters:
mode-
-
glGenBuffers
See
QOpenGLFunctions_ES2::glGenBuffers(GLsizei, GLuint*) - Parameters:
n-buffers-
-
glGenFramebuffers
See
QOpenGLFunctions_ES2::glGenFramebuffers(GLsizei, GLuint*) - Parameters:
n-framebuffers-
-
glGenRenderbuffers
See
QOpenGLFunctions_ES2::glGenRenderbuffers(GLsizei, GLuint*) - Parameters:
n-renderbuffers-
-
glGenTextures
See
QOpenGLFunctions_ES2::glGenTextures(GLsizei, GLuint*) - Parameters:
n-textures-
-
glGenerateMipmap
See
QOpenGLFunctions_ES2::glGenerateMipmap(GLenum) - Parameters:
target-
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_ES2::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program-index-bufsize-length-size-type-name-
-
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_ES2::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program-index-bufsize-length-size-type-name-
-
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) See
QOpenGLFunctions_ES2::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) - Parameters:
program-maxcount-count-shaders-
-
glGetAttribLocation
See
QOpenGLFunctions_ES2::glGetAttribLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetBooleanv
See
QOpenGLFunctions_ES2::glGetBooleanv(GLenum, GLboolean*) - Parameters:
pname-params-
-
glGetBufferParameteriv
See
QOpenGLFunctions_ES2::glGetBufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetError
See
QOpenGLFunctions_ES2::glGetError() - Returns:
-
glGetFloatv
See
QOpenGLFunctions_ES2::glGetFloatv(GLenum, GLfloat*) - Parameters:
pname-params-
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_ES2::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) - Parameters:
target-attachment-pname-params-
-
glGetIntegerv
See
QOpenGLFunctions_ES2::glGetIntegerv(GLenum, GLint*) - Parameters:
pname-params-
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, CharBuffer infolog) See
QOpenGLFunctions_ES2::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program-bufsize-length-infolog-
-
glGetProgramiv
See
QOpenGLFunctions_ES2::glGetProgramiv(GLuint, GLenum, GLint*) - Parameters:
program-pname-params-
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_ES2::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, CharBuffer infolog) See
QOpenGLFunctions_ES2::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader-bufsize-length-infolog-
-
glGetShaderPrecisionFormat
@QtUninvokable public final void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision) See
QOpenGLFunctions_ES2::glGetShaderPrecisionFormat(GLenum, GLenum, GLint*, GLint*) - Parameters:
shadertype-precisiontype-range-precision-
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufsize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_ES2::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader-bufsize-length-source-
-
glGetShaderiv
See
QOpenGLFunctions_ES2::glGetShaderiv(GLuint, GLenum, GLint*) - Parameters:
shader-pname-params-
-
glGetString
See
QOpenGLFunctions_ES2::glGetString(GLenum) - Parameters:
name-- Returns:
-
glGetTexParameterfv
See
QOpenGLFunctions_ES2::glGetTexParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetTexParameteriv
See
QOpenGLFunctions_ES2::glGetTexParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetUniformLocation
See
QOpenGLFunctions_ES2::glGetUniformLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetUniformfv
See
QOpenGLFunctions_ES2::glGetUniformfv(GLuint, GLint, GLfloat*) - Parameters:
program-location-params-
-
glGetUniformiv
See
QOpenGLFunctions_ES2::glGetUniformiv(GLuint, GLint, GLint*) - Parameters:
program-location-params-
-
glGetVertexAttribPointerv
See
QOpenGLFunctions_ES2::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) - Parameters:
index-pname-pointer-
-
glGetVertexAttribfv
See
QOpenGLFunctions_ES2::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) - Parameters:
index-pname-params-
-
glGetVertexAttribiv
See
QOpenGLFunctions_ES2::glGetVertexAttribiv(GLuint, GLenum, GLint*) - Parameters:
index-pname-params-
-
glHint
See
QOpenGLFunctions_ES2::glHint(GLenum, GLenum) - Parameters:
target-mode-
-
glIsBuffer
See
QOpenGLFunctions_ES2::glIsBuffer(GLuint) - Parameters:
buffer-- Returns:
-
glIsEnabled
See
QOpenGLFunctions_ES2::glIsEnabled(GLenum) - Parameters:
cap-- Returns:
-
glIsFramebuffer
See
QOpenGLFunctions_ES2::glIsFramebuffer(GLuint) - Parameters:
framebuffer-- Returns:
-
glIsProgram
See
QOpenGLFunctions_ES2::glIsProgram(GLuint) - Parameters:
program-- Returns:
-
glIsRenderbuffer
See
QOpenGLFunctions_ES2::glIsRenderbuffer(GLuint) - Parameters:
renderbuffer-- Returns:
-
glIsShader
See
QOpenGLFunctions_ES2::glIsShader(GLuint) - Parameters:
shader-- Returns:
-
glIsTexture
See
QOpenGLFunctions_ES2::glIsTexture(GLuint) - Parameters:
texture-- Returns:
-
glLineWidth
See
QOpenGLFunctions_ES2::glLineWidth(GLfloat) - Parameters:
width-
-
glLinkProgram
See
QOpenGLFunctions_ES2::glLinkProgram(GLuint) - Parameters:
program-
-
glPixelStorei
See
QOpenGLFunctions_ES2::glPixelStorei(GLenum, GLint) - Parameters:
pname-param-
-
glPolygonOffset
See
QOpenGLFunctions_ES2::glPolygonOffset(GLfloat, GLfloat) - Parameters:
factor-units-
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) - Parameters:
x-y-width-height-format-type-pixels-
-
glReleaseShaderCompiler
See
QOpenGLFunctions_ES2::glReleaseShaderCompiler() -
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_ES2::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) - Parameters:
target-internalformat-width-height-
-
glSampleCoverage
See
QOpenGLFunctions_ES2::glSampleCoverage(GLclampf, GLboolean) - Parameters:
value-invert-
-
glScissor
See
QOpenGLFunctions_ES2::glScissor(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
glShaderBinary
@QtUninvokable public final void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) See
QOpenGLFunctions_ES2::glShaderBinary(GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei) - Parameters:
n-shaders-binaryformat-binary-length-
-
glShaderSource
See
QOpenGLFunctions_ES2::glShaderSource(GLuint, GLsizei, const GLchar**, const GLint*) - Parameters:
shader-string-
-
glStencilFunc
See
QOpenGLFunctions_ES2::glStencilFunc(GLenum, GLint, GLuint) - Parameters:
func-ref-mask-
-
glStencilFuncSeparate
See
QOpenGLFunctions_ES2::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) - Parameters:
face-func-ref-mask-
-
glStencilMask
See
QOpenGLFunctions_ES2::glStencilMask(GLuint) - Parameters:
mask-
-
glStencilMaskSeparate
See
QOpenGLFunctions_ES2::glStencilMaskSeparate(GLenum, GLuint) - Parameters:
face-mask-
-
glStencilOp
See
QOpenGLFunctions_ES2::glStencilOp(GLenum, GLenum, GLenum) - Parameters:
fail-zfail-zpass-
-
glStencilOpSeparate
See
QOpenGLFunctions_ES2::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
face-fail-zfail-zpass-
-
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-format-type-pixels-
-
glTexParameterf
See
QOpenGLFunctions_ES2::glTexParameterf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-param-
-
glTexParameterfv
See
QOpenGLFunctions_ES2::glTexParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
-
glTexParameteri
See
QOpenGLFunctions_ES2::glTexParameteri(GLenum, GLenum, GLint) - Parameters:
target-pname-param-
-
glTexParameteriv
See
QOpenGLFunctions_ES2::glTexParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_ES2::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-type-pixels-
-
glUniform1f
See
QOpenGLFunctions_ES2::glUniform1f(GLint, GLfloat) - Parameters:
location-x-
-
glUniform1fv
See
QOpenGLFunctions_ES2::glUniform1fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-v-
-
glUniform1i
See
QOpenGLFunctions_ES2::glUniform1i(GLint, GLint) - Parameters:
location-x-
-
glUniform1iv
See
QOpenGLFunctions_ES2::glUniform1iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-v-
-
glUniform2f
See
QOpenGLFunctions_ES2::glUniform2f(GLint, GLfloat, GLfloat) - Parameters:
location-x-y-
-
glUniform2fv
See
QOpenGLFunctions_ES2::glUniform2fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-v-
-
glUniform2i
See
QOpenGLFunctions_ES2::glUniform2i(GLint, GLint, GLint) - Parameters:
location-x-y-
-
glUniform2iv
See
QOpenGLFunctions_ES2::glUniform2iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-v-
-
glUniform3f
See
QOpenGLFunctions_ES2::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) - Parameters:
location-x-y-z-
-
glUniform3fv
See
QOpenGLFunctions_ES2::glUniform3fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-v-
-
glUniform3i
See
QOpenGLFunctions_ES2::glUniform3i(GLint, GLint, GLint, GLint) - Parameters:
location-x-y-z-
-
glUniform3iv
See
QOpenGLFunctions_ES2::glUniform3iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-v-
-
glUniform4f
See
QOpenGLFunctions_ES2::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
location-x-y-z-w-
-
glUniform4fv
See
QOpenGLFunctions_ES2::glUniform4fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-v-
-
glUniform4i
See
QOpenGLFunctions_ES2::glUniform4i(GLint, GLint, GLint, GLint, GLint) - Parameters:
location-x-y-z-w-
-
glUniform4iv
See
QOpenGLFunctions_ES2::glUniform4iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-v-
-
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_ES2::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUseProgram
See
QOpenGLFunctions_ES2::glUseProgram(GLuint) - Parameters:
program-
-
glValidateProgram
See
QOpenGLFunctions_ES2::glValidateProgram(GLuint) - Parameters:
program-
-
glVertexAttrib1f
See
QOpenGLFunctions_ES2::glVertexAttrib1f(GLuint, GLfloat) - Parameters:
indx-x-
-
glVertexAttrib1fv
See
QOpenGLFunctions_ES2::glVertexAttrib1fv(GLuint, const GLfloat*) - Parameters:
indx-values-
-
glVertexAttrib2f
See
QOpenGLFunctions_ES2::glVertexAttrib2f(GLuint, GLfloat, GLfloat) - Parameters:
indx-x-y-
-
glVertexAttrib2fv
See
QOpenGLFunctions_ES2::glVertexAttrib2fv(GLuint, const GLfloat*) - Parameters:
indx-values-
-
glVertexAttrib3f
See
QOpenGLFunctions_ES2::glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat) - Parameters:
indx-x-y-z-
-
glVertexAttrib3fv
See
QOpenGLFunctions_ES2::glVertexAttrib3fv(GLuint, const GLfloat*) - Parameters:
indx-values-
-
glVertexAttrib4f
See
QOpenGLFunctions_ES2::glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
indx-x-y-z-w-
-
glVertexAttrib4fv
See
QOpenGLFunctions_ES2::glVertexAttrib4fv(GLuint, const GLfloat*) - Parameters:
indx-values-
-
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr) See
QOpenGLFunctions_ES2::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) - Parameters:
indx-size-type-normalized-stride-ptr-
-
glViewport
See
QOpenGLFunctions_ES2::glViewport(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions- Returns:
-