- All Implemented Interfaces:
QtObjectInterface
All functions for OpenGL 3.3 core profile
Java wrapper for Qt class QOpenGLFunctions_3_3_Core
- Since:
- This class was introduced in Qt 5.1.
-
Constructor Summary
ConstructorsConstructorDescriptionSeeQOpenGLFunctions_3_3_Core::QOpenGLFunctions_3_3_Core() -
Method Summary
Modifier and TypeMethodDescriptionfinal voidglActiveTexture(int texture) SeeQOpenGLFunctions_3_3_Core::glActiveTexture(GLenum) final voidglAttachShader(int program, int shader) SeeQOpenGLFunctions_3_3_Core::glAttachShader(GLuint, GLuint) final voidglBeginConditionalRender(int id, int mode) SeeQOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint, GLenum) final voidglBeginQuery(int target, int id) SeeQOpenGLFunctions_3_3_Core::glBeginQuery(GLenum, GLuint) final voidglBeginTransformFeedback(int primitiveMode) SeeQOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum) final voidglBindAttribLocation(int program, int index, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) final voidglBindBuffer(int target, int buffer) SeeQOpenGLFunctions_3_3_Core::glBindBuffer(GLenum, GLuint) final voidglBindBufferBase(int target, int index, int buffer) SeeQOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum, GLuint, GLuint) final voidglBindBufferRange(int target, int index, int buffer, long offset, long size) SeeQOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) final voidglBindFragDataLocation(int program, int color, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) final voidglBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) final voidglBindFramebuffer(int target, int framebuffer) SeeQOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum, GLuint) final voidglBindRenderbuffer(int target, int renderbuffer) SeeQOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum, GLuint) final voidglBindSampler(int unit, int sampler) SeeQOpenGLFunctions_3_3_Core::glBindSampler(GLuint, GLuint) final voidglBindTexture(int target, int texture) SeeQOpenGLFunctions_3_3_Core::glBindTexture(GLenum, GLuint) final voidglBindVertexArray(int array) SeeQOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint) final voidglBlendColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_3_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglBlendEquation(int mode) SeeQOpenGLFunctions_3_3_Core::glBlendEquation(GLenum) final voidglBlendEquationSeparate(int modeRGB, int modeAlpha) SeeQOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum, GLenum) final voidglBlendFunc(int sfactor, int dfactor) SeeQOpenGLFunctions_3_3_Core::glBlendFunc(GLenum, GLenum) final voidglBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) SeeQOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) final voidglBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) SeeQOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) final voidglBufferData(int target, long size, Buffer data, int usage) SeeQOpenGLFunctions_3_3_Core::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) final voidglBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_3_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) final intglCheckFramebufferStatus(int target) SeeQOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum) final voidglClampColor(int target, int clamp) SeeQOpenGLFunctions_3_3_Core::glClampColor(GLenum, GLenum) final voidglClear(int mask) SeeQOpenGLFunctions_3_3_Core::glClear(GLbitfield) final voidglClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) SeeQOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) final voidglClearBufferfv(int buffer, int drawbuffer, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) final voidglClearBufferiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum, GLint, const GLint*) final voidglClearBufferuiv(int buffer, int drawbuffer, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) final voidglClearColor(float red, float green, float blue, float alpha) SeeQOpenGLFunctions_3_3_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) final voidglClearDepth(double depth) SeeQOpenGLFunctions_3_3_Core::glClearDepth(GLdouble) final voidglClearStencil(int s) SeeQOpenGLFunctions_3_3_Core::glClearStencil(GLint) final intglClientWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) final voidglColorMask(boolean red, boolean green, boolean blue, boolean alpha) SeeQOpenGLFunctions_3_3_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorMaski(int index, boolean r, boolean g, boolean b, boolean a) SeeQOpenGLFunctions_3_3_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) final voidglColorP3ui(int type, int color) SeeQOpenGLFunctions_3_3_Core::glColorP3ui(GLenum, GLuint) final voidglColorP3uiv(int type, IntBuffer color) SeeQOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum, const GLuint*) final voidglColorP4ui(int type, int color) SeeQOpenGLFunctions_3_3_Core::glColorP4ui(GLenum, GLuint) final voidglColorP4uiv(int type, IntBuffer color) SeeQOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum, const GLuint*) final voidglCompileShader(int shader) SeeQOpenGLFunctions_3_3_Core::glCompileShader(GLuint) final voidglCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) final voidglCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) SeeQOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) final voidglCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) SeeQOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) final voidglCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) SeeQOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) final voidglCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) SeeQOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) final voidglCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) SeeQOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) final voidglCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final voidglCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) final intSeeQOpenGLFunctions_3_3_Core::glCreateProgram() final intglCreateShader(int type) SeeQOpenGLFunctions_3_3_Core::glCreateShader(GLenum) final voidglCullFace(int mode) SeeQOpenGLFunctions_3_3_Core::glCullFace(GLenum) final voidglDeleteBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei, const GLuint*) final voidglDeleteFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei, const GLuint*) final voidglDeleteProgram(int program) SeeQOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint) final voidglDeleteQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei, const GLuint*) final voidglDeleteRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) final voidglDeleteSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei, const GLuint*) final voidglDeleteShader(int shader) SeeQOpenGLFunctions_3_3_Core::glDeleteShader(GLuint) final voidglDeleteSync(GLsync sync) SeeQOpenGLFunctions_3_3_Core::glDeleteSync(GLsync) final voidglDeleteTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei, const GLuint*) final voidglDeleteVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei, const GLuint*) final voidglDepthFunc(int func) SeeQOpenGLFunctions_3_3_Core::glDepthFunc(GLenum) final voidglDepthMask(boolean flag) SeeQOpenGLFunctions_3_3_Core::glDepthMask(GLboolean) final voidglDepthRange(double nearVal, double farVal) SeeQOpenGLFunctions_3_3_Core::glDepthRange(GLdouble, GLdouble) final voidglDetachShader(int program, int shader) SeeQOpenGLFunctions_3_3_Core::glDetachShader(GLuint, GLuint) final voidglDisable(int cap) SeeQOpenGLFunctions_3_3_Core::glDisable(GLenum) final voidglDisablei(int target, int index) SeeQOpenGLFunctions_3_3_Core::glDisablei(GLenum, GLuint) final voidglDisableVertexAttribArray(int index) SeeQOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint) final voidglDrawArrays(int mode, int first, int count) SeeQOpenGLFunctions_3_3_Core::glDrawArrays(GLenum, GLint, GLsizei) final voidglDrawArraysInstanced(int mode, int first, int count, int instancecount) SeeQOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) final voidglDrawBuffer(int mode) SeeQOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum) final voidglDrawBuffers(int n, IntBuffer bufs) SeeQOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei, const GLenum*) final voidglDrawElements(int mode, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_3_Core::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) final voidglDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) final voidglDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) SeeQOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) final voidglDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) SeeQOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) final voidglDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) SeeQOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) final voidglDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) SeeQOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) final voidglEnable(int cap) SeeQOpenGLFunctions_3_3_Core::glEnable(GLenum) final voidglEnablei(int target, int index) SeeQOpenGLFunctions_3_3_Core::glEnablei(GLenum, GLuint) final voidglEnableVertexAttribArray(int index) SeeQOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint) final voidSeeQOpenGLFunctions_3_3_Core::glEndConditionalRender() final voidglEndQuery(int target) SeeQOpenGLFunctions_3_3_Core::glEndQuery(GLenum) final voidSeeQOpenGLFunctions_3_3_Core::glEndTransformFeedback() final GLsyncglFenceSync(int condition, int flags) SeeQOpenGLFunctions_3_3_Core::glFenceSync(GLenum, GLbitfield) final voidglFinish()SeeQOpenGLFunctions_3_3_Core::glFinish() final voidglFlush()SeeQOpenGLFunctions_3_3_Core::glFlush() final voidglFlushMappedBufferRange(int target, long offset, long length) SeeQOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) final voidglFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) SeeQOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) final voidglFramebufferTexture(int target, int attachment, int texture, int level) SeeQOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) SeeQOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) final voidglFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) SeeQOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) final voidglFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) SeeQOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) final voidglFrontFace(int mode) SeeQOpenGLFunctions_3_3_Core::glFrontFace(GLenum) final voidglGenBuffers(int n, IntBuffer buffers) SeeQOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei, GLuint*) final voidglGenerateMipmap(int target) SeeQOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum) final voidglGenFramebuffers(int n, IntBuffer framebuffers) SeeQOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei, GLuint*) final voidglGenQueries(int n, IntBuffer ids) SeeQOpenGLFunctions_3_3_Core::glGenQueries(GLsizei, GLuint*) final voidglGenRenderbuffers(int n, IntBuffer renderbuffers) SeeQOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei, GLuint*) final voidglGenSamplers(int count, IntBuffer samplers) SeeQOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei, GLuint*) final voidglGenTextures(int n, IntBuffer textures) SeeQOpenGLFunctions_3_3_Core::glGenTextures(GLsizei, GLuint*) final voidglGenVertexArrays(int n, IntBuffer arrays) SeeQOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei, GLuint*) final voidglGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) final voidglGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) final voidglGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) SeeQOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) SeeQOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) final voidglGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) SeeQOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) final intglGetAttribLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint, const GLchar*) final voidglGetBooleani_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) final voidglGetBooleanv(int pname, boolean[] params) SeeQOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum, GLboolean*) final voidglGetBufferParameteri64v(int target, int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) final voidglGetBufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) final voidglGetBufferPointerv(int target, int pname, Buffer[] params) SeeQOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum, GLenum, GLvoid**) final voidglGetBufferSubData(int target, long offset, long size, Buffer data) SeeQOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) final voidglGetCompressedTexImage(int target, int level, Buffer img) SeeQOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum, GLint, GLvoid*) final voidglGetDoublev(int pname, double[] params) SeeQOpenGLFunctions_3_3_Core::glGetDoublev(GLenum, GLdouble*) final intSeeQOpenGLFunctions_3_3_Core::glGetError() final voidglGetFloatv(int pname, float[] params) SeeQOpenGLFunctions_3_3_Core::glGetFloatv(GLenum, GLfloat*) final intglGetFragDataIndex(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint, const GLchar*) final intglGetFragDataLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint, const GLchar*) final voidglGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) final voidglGetInteger64i_v(int target, int index, LongBuffer data) SeeQOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) final voidglGetInteger64v(int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum, GLint64*) final voidglGetIntegeri_v(int target, int index, IntBuffer data) SeeQOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) final voidglGetIntegerv(int pname, int[] params) SeeQOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum, GLint*) final voidglGetMultisamplefv(int pname, int index, FloatBuffer val) SeeQOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) final voidglGetPointerv(int pname, Buffer [] params) SeeQOpenGLFunctions_3_3_Core::glGetPointerv(GLenum, GLvoid**) final voidglGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetProgramiv(int program, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint, GLenum, GLint*) final voidglGetQueryiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum, GLenum, GLint*) final voidglGetQueryObjecti64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) final voidglGetQueryObjectiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) final voidglGetQueryObjectui64v(int id, int pname, LongBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) final voidglGetQueryObjectuiv(int id, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) final voidglGetRenderbufferParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) final voidglGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) final voidglGetSamplerParameterIiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) final voidglGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) final voidglGetSamplerParameteriv(int sampler, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) final voidglGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) SeeQOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) final voidglGetShaderiv(int shader, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint, GLenum, GLint*) final voidglGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) SeeQOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) final StringglGetString(int name) SeeQOpenGLFunctions_3_3_Core::glGetString(GLenum) final StringglGetStringi(int name, int index) SeeQOpenGLFunctions_3_3_Core::glGetStringi(GLenum, GLuint) final voidglGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) SeeQOpenGLFunctions_3_3_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) final voidglGetTexImage(int target, int level, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) final voidglGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) final voidglGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) final voidglGetTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) final voidglGetTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) final voidglGetTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) final voidglGetTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) final voidglGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) SeeQOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) final intglGetUniformBlockIndex(int program, CharBuffer uniformBlockName) SeeQOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint, const GLchar*) final voidglGetUniformfv(int program, int location, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint, GLint, GLfloat*) final voidglGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) SeeQOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) final voidglGetUniformiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint, GLint, GLint*) final intglGetUniformLocation(int program, CharBuffer name) SeeQOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint, const GLchar*) final voidglGetUniformuiv(int program, int location, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint, GLint, GLuint*) final voidglGetVertexAttribdv(int index, int pname, DoubleBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) final voidglGetVertexAttribfv(int index, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) final voidglGetVertexAttribIiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribIuiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) final voidglGetVertexAttribiv(int index, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) final voidglGetVertexAttribPointerv(int index, int pname, Buffer[] pointer) SeeQOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) final voidglHint(int target, int mode) SeeQOpenGLFunctions_3_3_Core::glHint(GLenum, GLenum) final voidglIndexub(byte c) SeeQOpenGLFunctions_3_3_Core::glIndexub(GLubyte) final voidSeeQOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte*) final booleanglIsBuffer(int buffer) SeeQOpenGLFunctions_3_3_Core::glIsBuffer(GLuint) final booleanglIsEnabled(int cap) SeeQOpenGLFunctions_3_3_Core::glIsEnabled(GLenum) final booleanglIsEnabledi(int target, int index) SeeQOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum, GLuint) final booleanglIsFramebuffer(int framebuffer) SeeQOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint) final booleanglIsProgram(int program) SeeQOpenGLFunctions_3_3_Core::glIsProgram(GLuint) final booleanglIsQuery(int id) SeeQOpenGLFunctions_3_3_Core::glIsQuery(GLuint) final booleanglIsRenderbuffer(int renderbuffer) SeeQOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint) final booleanglIsSampler(int sampler) SeeQOpenGLFunctions_3_3_Core::glIsSampler(GLuint) final booleanglIsShader(int shader) SeeQOpenGLFunctions_3_3_Core::glIsShader(GLuint) final booleanSeeQOpenGLFunctions_3_3_Core::glIsSync(GLsync) final booleanglIsTexture(int texture) SeeQOpenGLFunctions_3_3_Core::glIsTexture(GLuint) final booleanglIsVertexArray(int array) SeeQOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint) final voidglLineWidth(float width) SeeQOpenGLFunctions_3_3_Core::glLineWidth(GLfloat) final voidglLinkProgram(int program) SeeQOpenGLFunctions_3_3_Core::glLinkProgram(GLuint) final voidglLogicOp(int opcode) SeeQOpenGLFunctions_3_3_Core::glLogicOp(GLenum) final BufferglMapBuffer(int target, int access) SeeQOpenGLFunctions_3_3_Core::glMapBuffer(GLenum, GLenum) final BufferglMapBufferRange(int target, long offset, int access) SeeQOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) final voidglMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) SeeQOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) final voidglMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) SeeQOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) final voidglMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) SeeQOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) final voidglMultiTexCoordP1ui(int texture, int type, int coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP1uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP2ui(int texture, int type, int coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP2uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP3ui(int texture, int type, int coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP3uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) final voidglMultiTexCoordP4ui(int texture, int type, int coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum, GLenum, GLuint) final voidglMultiTexCoordP4uiv(int texture, int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) final voidglNormalP3ui(int type, int coords) SeeQOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum, GLuint) final voidglNormalP3uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum, const GLuint*) final voidglPixelStoref(int pname, float param) SeeQOpenGLFunctions_3_3_Core::glPixelStoref(GLenum, GLfloat) final voidglPixelStorei(int pname, int param) SeeQOpenGLFunctions_3_3_Core::glPixelStorei(GLenum, GLint) final voidglPointParameterf(int pname, float param) SeeQOpenGLFunctions_3_3_Core::glPointParameterf(GLenum, GLfloat) final voidglPointParameterfv(int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum, const GLfloat*) final voidglPointParameteri(int pname, int param) SeeQOpenGLFunctions_3_3_Core::glPointParameteri(GLenum, GLint) final voidglPointParameteriv(int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum, const GLint*) final voidglPointSize(float size) SeeQOpenGLFunctions_3_3_Core::glPointSize(GLfloat) final voidglPolygonMode(int face, int mode) SeeQOpenGLFunctions_3_3_Core::glPolygonMode(GLenum, GLenum) final voidglPolygonOffset(float factor, float units) SeeQOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat, GLfloat) final voidglPrimitiveRestartIndex(int index) SeeQOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint) final voidglProvokingVertex(int mode) SeeQOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum) final voidglQueryCounter(int id, int target) SeeQOpenGLFunctions_3_3_Core::glQueryCounter(GLuint, GLenum) final voidglReadBuffer(int mode) SeeQOpenGLFunctions_3_3_Core::glReadBuffer(GLenum) final voidglReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) final voidglRenderbufferStorage(int target, int internalformat, int width, int height) SeeQOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) final voidglRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) SeeQOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) final voidglSampleCoverage(float value, boolean invert) SeeQOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat, GLboolean) final voidglSampleMaski(int index, int mask) SeeQOpenGLFunctions_3_3_Core::glSampleMaski(GLuint, GLbitfield) final voidglSamplerParameterf(int sampler, int pname, float param) SeeQOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) final voidglSamplerParameterfv(int sampler, int pname, FloatBuffer param) SeeQOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) final voidglSamplerParameteri(int sampler, int pname, int param) SeeQOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint, GLenum, GLint) final voidglSamplerParameterIiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) final voidglSamplerParameterIuiv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) final voidglSamplerParameteriv(int sampler, int pname, IntBuffer param) SeeQOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) final voidglScissor(int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::glScissor(GLint, GLint, GLsizei, GLsizei) final voidglSecondaryColorP3ui(int type, int color) SeeQOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum, GLuint) final voidglSecondaryColorP3uiv(int type, IntBuffer color) SeeQOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum, const GLuint*) final voidglShaderSource(int shader, String[] string, IntBuffer length) SeeQOpenGLFunctions_3_3_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) final voidglStencilFunc(int func, int ref, int mask) SeeQOpenGLFunctions_3_3_Core::glStencilFunc(GLenum, GLint, GLuint) final voidglStencilFuncSeparate(int face, int func, int ref, int mask) SeeQOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) final voidglStencilMask(int mask) SeeQOpenGLFunctions_3_3_Core::glStencilMask(GLuint) final voidglStencilMaskSeparate(int face, int mask) SeeQOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum, GLuint) final voidglStencilOp(int fail, int zfail, int zpass) SeeQOpenGLFunctions_3_3_Core::glStencilOp(GLenum, GLenum, GLenum) final voidglStencilOpSeparate(int face, int sfail, int dpfail, int dppass) SeeQOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) final voidglTexBuffer(int target, int internalformat, int buffer) SeeQOpenGLFunctions_3_3_Core::glTexBuffer(GLenum, GLenum, GLuint) final voidglTexCoordP1ui(int type, int coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum, GLuint) final voidglTexCoordP1uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum, const GLuint*) final voidglTexCoordP2ui(int type, int coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum, GLuint) final voidglTexCoordP2uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum, const GLuint*) final voidglTexCoordP3ui(int type, int coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum, GLuint) final voidglTexCoordP3uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum, const GLuint*) final voidglTexCoordP4ui(int type, int coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum, GLuint) final voidglTexCoordP4uiv(int type, IntBuffer coords) SeeQOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum, const GLuint*) final voidglTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) SeeQOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) final voidglTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) final voidglTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) SeeQOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) final voidglTexParameterf(int target, int pname, float param) SeeQOpenGLFunctions_3_3_Core::glTexParameterf(GLenum, GLenum, GLfloat) final voidglTexParameterfv(int target, int pname, FloatBuffer params) SeeQOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) final voidglTexParameteri(int target, int pname, int param) SeeQOpenGLFunctions_3_3_Core::glTexParameteri(GLenum, GLenum, GLint) final voidglTexParameterIiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) final voidglTexParameterIuiv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) final voidglTexParameteriv(int target, int pname, IntBuffer params) SeeQOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum, GLenum, const GLint*) final voidglTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) SeeQOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) final voidglTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) SeeQOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) final voidglUniform1f(int location, float v0) SeeQOpenGLFunctions_3_3_Core::glUniform1f(GLint, GLfloat) final voidglUniform1fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) final voidglUniform1i(int location, int v0) SeeQOpenGLFunctions_3_3_Core::glUniform1i(GLint, GLint) final voidglUniform1iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform1iv(GLint, GLsizei, const GLint*) final voidglUniform1ui(int location, int v0) SeeQOpenGLFunctions_3_3_Core::glUniform1ui(GLint, GLuint) final voidglUniform1uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) final voidglUniform2f(int location, float v0, float v1) SeeQOpenGLFunctions_3_3_Core::glUniform2f(GLint, GLfloat, GLfloat) final voidglUniform2fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) final voidglUniform2i(int location, int v0, int v1) SeeQOpenGLFunctions_3_3_Core::glUniform2i(GLint, GLint, GLint) final voidglUniform2iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform2iv(GLint, GLsizei, const GLint*) final voidglUniform2ui(int location, int v0, int v1) SeeQOpenGLFunctions_3_3_Core::glUniform2ui(GLint, GLuint, GLuint) final voidglUniform2uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) final voidglUniform3f(int location, float v0, float v1, float v2) SeeQOpenGLFunctions_3_3_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) final voidglUniform3fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) final voidglUniform3i(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_3_Core::glUniform3i(GLint, GLint, GLint, GLint) final voidglUniform3iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform3iv(GLint, GLsizei, const GLint*) final voidglUniform3ui(int location, int v0, int v1, int v2) SeeQOpenGLFunctions_3_3_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) final voidglUniform3uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) final voidglUniform4f(int location, float v0, float v1, float v2, float v3) SeeQOpenGLFunctions_3_3_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) final voidglUniform4fv(int location, int count, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) final voidglUniform4i(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_3_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) final voidglUniform4iv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform4iv(GLint, GLsizei, const GLint*) final voidglUniform4ui(int location, int v0, int v1, int v2, int v3) SeeQOpenGLFunctions_3_3_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) final voidglUniform4uiv(int location, int count, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) final voidglUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) SeeQOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) final voidglUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) final voidglUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) SeeQOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) final booleanglUnmapBuffer(int target) SeeQOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum) final voidglUseProgram(int program) SeeQOpenGLFunctions_3_3_Core::glUseProgram(GLuint) final voidglValidateProgram(int program) SeeQOpenGLFunctions_3_3_Core::glValidateProgram(GLuint) final voidglVertexAttribDivisor(int index, int divisor) SeeQOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint, GLuint) final voidglVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) SeeQOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) final voidglVertexAttribP1ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP2ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP3ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribP4ui(int index, int type, boolean normalized, int value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) final voidglVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) final voidglVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) SeeQOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) final voidglVertexP2ui(int type, int value) SeeQOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum, GLuint) final voidglVertexP2uiv(int type, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum, const GLuint*) final voidglVertexP3ui(int type, int value) SeeQOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum, GLuint) final voidglVertexP3uiv(int type, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum, const GLuint*) final voidglVertexP4ui(int type, int value) SeeQOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum, GLuint) final voidglVertexP4uiv(int type, IntBuffer value) SeeQOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum, const GLuint*) final voidglViewport(int x, int y, int width, int height) SeeQOpenGLFunctions_3_3_Core::glViewport(GLint, GLint, GLsizei, GLsizei) final voidglWaitSync(GLsync sync, int flags, long timeout) SeeQOpenGLFunctions_3_3_Core::glWaitSync(GLsync, GLbitfield, GLuint64) booleanSeeQAbstractOpenGLFunctions::initializeOpenGLFunctions() Methods inherited from class io.qt.gui.QAbstractOpenGLFunctions
isInitialized, owningContext, setOwningContextMethods inherited from class io.qt.QtObject
dispose, equals, isDisposed
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Constructor Details
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QOpenGLFunctions_3_3_Core
public QOpenGLFunctions_3_3_Core()See
QOpenGLFunctions_3_3_Core::QOpenGLFunctions_3_3_Core()
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Method Details
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glActiveTexture
See
QOpenGLFunctions_3_3_Core::glActiveTexture(GLenum) - Parameters:
texture-
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glAttachShader
See
QOpenGLFunctions_3_3_Core::glAttachShader(GLuint, GLuint) - Parameters:
program-shader-
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glBeginConditionalRender
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QOpenGLFunctions_3_3_Core::glBeginConditionalRender(GLuint, GLenum) - Parameters:
id-mode-
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glBeginQuery
See
QOpenGLFunctions_3_3_Core::glBeginQuery(GLenum, GLuint) - Parameters:
target-id-
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glBeginTransformFeedback
See
QOpenGLFunctions_3_3_Core::glBeginTransformFeedback(GLenum) - Parameters:
primitiveMode-
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glBindAttribLocation
See
QOpenGLFunctions_3_3_Core::glBindAttribLocation(GLuint, GLuint, const GLchar*) - Parameters:
program-index-name-
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glBindBuffer
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QOpenGLFunctions_3_3_Core::glBindBuffer(GLenum, GLuint) - Parameters:
target-buffer-
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glBindBufferBase
See
QOpenGLFunctions_3_3_Core::glBindBufferBase(GLenum, GLuint, GLuint) - Parameters:
target-index-buffer-
-
glBindBufferRange
@QtUninvokable public final void glBindBufferRange(int target, int index, int buffer, long offset, long size) See
QOpenGLFunctions_3_3_Core::glBindBufferRange(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) - Parameters:
target-index-buffer-offset-size-
-
glBindFragDataLocation
See
QOpenGLFunctions_3_3_Core::glBindFragDataLocation(GLuint, GLuint, const GLchar*) - Parameters:
program-color-name-
-
glBindFragDataLocationIndexed
@QtUninvokable public final void glBindFragDataLocationIndexed(int program, int colorNumber, int index, CharBuffer name) See
QOpenGLFunctions_3_3_Core::glBindFragDataLocationIndexed(GLuint, GLuint, GLuint, const GLchar*) - Parameters:
program-colorNumber-index-name-
-
glBindFramebuffer
See
QOpenGLFunctions_3_3_Core::glBindFramebuffer(GLenum, GLuint) - Parameters:
target-framebuffer-
-
glBindRenderbuffer
See
QOpenGLFunctions_3_3_Core::glBindRenderbuffer(GLenum, GLuint) - Parameters:
target-renderbuffer-
-
glBindSampler
See
QOpenGLFunctions_3_3_Core::glBindSampler(GLuint, GLuint) - Parameters:
unit-sampler-
-
glBindTexture
See
QOpenGLFunctions_3_3_Core::glBindTexture(GLenum, GLuint) - Parameters:
target-texture-
-
glBindVertexArray
See
QOpenGLFunctions_3_3_Core::glBindVertexArray(GLuint) - Parameters:
array-
-
glBlendColor
See
QOpenGLFunctions_3_3_Core::glBlendColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
-
glBlendEquation
See
QOpenGLFunctions_3_3_Core::glBlendEquation(GLenum) - Parameters:
mode-
-
glBlendEquationSeparate
See
QOpenGLFunctions_3_3_Core::glBlendEquationSeparate(GLenum, GLenum) - Parameters:
modeRGB-modeAlpha-
-
glBlendFunc
See
QOpenGLFunctions_3_3_Core::glBlendFunc(GLenum, GLenum) - Parameters:
sfactor-dfactor-
-
glBlendFuncSeparate
@QtUninvokable public final void glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha) See
QOpenGLFunctions_3_3_Core::glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
sfactorRGB-dfactorRGB-sfactorAlpha-dfactorAlpha-
-
glBlitFramebuffer
@QtUninvokable public final void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) See
QOpenGLFunctions_3_3_Core::glBlitFramebuffer(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) - Parameters:
srcX0-srcY0-srcX1-srcY1-dstX0-dstY0-dstX1-dstY1-mask-filter-
-
glBufferData
See
QOpenGLFunctions_3_3_Core::glBufferData(GLenum, GLsizeiptr, const GLvoid*, GLenum) - Parameters:
target-size-data-usage-
-
glBufferSubData
See
QOpenGLFunctions_3_3_Core::glBufferSubData(GLenum, GLintptr, GLsizeiptr, const GLvoid*) - Parameters:
target-offset-size-data-
-
glCheckFramebufferStatus
See
QOpenGLFunctions_3_3_Core::glCheckFramebufferStatus(GLenum) - Parameters:
target-- Returns:
-
glClampColor
See
QOpenGLFunctions_3_3_Core::glClampColor(GLenum, GLenum) - Parameters:
target-clamp-
-
glClear
See
QOpenGLFunctions_3_3_Core::glClear(GLbitfield) - Parameters:
mask-
-
glClearBufferfi
@QtUninvokable public final void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil) See
QOpenGLFunctions_3_3_Core::glClearBufferfi(GLenum, GLint, GLfloat, GLint) - Parameters:
buffer-drawbuffer-depth-stencil-
-
glClearBufferfv
See
QOpenGLFunctions_3_3_Core::glClearBufferfv(GLenum, GLint, const GLfloat*) - Parameters:
buffer-drawbuffer-value-
-
glClearBufferiv
See
QOpenGLFunctions_3_3_Core::glClearBufferiv(GLenum, GLint, const GLint*) - Parameters:
buffer-drawbuffer-value-
-
glClearBufferuiv
See
QOpenGLFunctions_3_3_Core::glClearBufferuiv(GLenum, GLint, const GLuint*) - Parameters:
buffer-drawbuffer-value-
-
glClearColor
See
QOpenGLFunctions_3_3_Core::glClearColor(GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
red-green-blue-alpha-
-
glClearDepth
See
QOpenGLFunctions_3_3_Core::glClearDepth(GLdouble) - Parameters:
depth-
-
glClearStencil
See
QOpenGLFunctions_3_3_Core::glClearStencil(GLint) - Parameters:
s-
-
glClientWaitSync
See
QOpenGLFunctions_3_3_Core::glClientWaitSync(GLsync, GLbitfield, GLuint64) - Parameters:
sync-flags-timeout-- Returns:
-
glColorMask
@QtUninvokable public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) See
QOpenGLFunctions_3_3_Core::glColorMask(GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
red-green-blue-alpha-
-
glColorMaski
@QtUninvokable public final void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a) See
QOpenGLFunctions_3_3_Core::glColorMaski(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) - Parameters:
index-r-g-b-a-
-
glColorP3ui
See
QOpenGLFunctions_3_3_Core::glColorP3ui(GLenum, GLuint) - Parameters:
type-color-
-
glColorP3uiv
See
QOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum, const GLuint*) - Parameters:
type-color-
-
glColorP4ui
See
QOpenGLFunctions_3_3_Core::glColorP4ui(GLenum, GLuint) - Parameters:
type-color-
-
glColorP4uiv
See
QOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum, const GLuint*) - Parameters:
type-color-
-
glCompileShader
See
QOpenGLFunctions_3_3_Core::glCompileShader(GLuint) - Parameters:
shader-
-
glCompressedTexImage1D
@QtUninvokable public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::glCompressedTexImage1D(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-border-imageSize-data-
-
glCompressedTexImage2D
@QtUninvokable public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-imageSize-data-
-
glCompressedTexImage3D
@QtUninvokable public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::glCompressedTexImage3D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) - Parameters:
target-level-internalformat-width-height-depth-border-imageSize-data-
-
glCompressedTexSubImage1D
@QtUninvokable public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::glCompressedTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-width-format-imageSize-data-
-
glCompressedTexSubImage2D
@QtUninvokable public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-imageSize-data-
-
glCompressedTexSubImage3D
@QtUninvokable public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Buffer data) See
QOpenGLFunctions_3_3_Core::glCompressedTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-zoffset-width-height-depth-format-imageSize-data-
-
glCopyBufferSubData
@QtUninvokable public final void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size) See
QOpenGLFunctions_3_3_Core::glCopyBufferSubData(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) - Parameters:
readTarget-writeTarget-readOffset-writeOffset-size-
-
glCopyTexImage1D
@QtUninvokable public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border) See
QOpenGLFunctions_3_3_Core::glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-border-
-
glCopyTexImage2D
@QtUninvokable public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) See
QOpenGLFunctions_3_3_Core::glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) - Parameters:
target-level-internalformat-x-y-width-height-border-
-
glCopyTexSubImage1D
@QtUninvokable public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width) See
QOpenGLFunctions_3_3_Core::glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei) - Parameters:
target-level-xoffset-x-y-width-
-
glCopyTexSubImage2D
@QtUninvokable public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_3_Core::glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-level-xoffset-yoffset-x-y-width-height-
-
glCopyTexSubImage3D
@QtUninvokable public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) See
QOpenGLFunctions_3_3_Core::glCopyTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) - Parameters:
target-level-xoffset-yoffset-zoffset-x-y-width-height-
-
glCreateProgram
See
QOpenGLFunctions_3_3_Core::glCreateProgram() - Returns:
-
glCreateShader
See
QOpenGLFunctions_3_3_Core::glCreateShader(GLenum) - Parameters:
type-- Returns:
-
glCullFace
See
QOpenGLFunctions_3_3_Core::glCullFace(GLenum) - Parameters:
mode-
-
glDeleteBuffers
See
QOpenGLFunctions_3_3_Core::glDeleteBuffers(GLsizei, const GLuint*) - Parameters:
n-buffers-
-
glDeleteFramebuffers
See
QOpenGLFunctions_3_3_Core::glDeleteFramebuffers(GLsizei, const GLuint*) - Parameters:
n-framebuffers-
-
glDeleteProgram
See
QOpenGLFunctions_3_3_Core::glDeleteProgram(GLuint) - Parameters:
program-
-
glDeleteQueries
See
QOpenGLFunctions_3_3_Core::glDeleteQueries(GLsizei, const GLuint*) - Parameters:
n-ids-
-
glDeleteRenderbuffers
See
QOpenGLFunctions_3_3_Core::glDeleteRenderbuffers(GLsizei, const GLuint*) - Parameters:
n-renderbuffers-
-
glDeleteSamplers
See
QOpenGLFunctions_3_3_Core::glDeleteSamplers(GLsizei, const GLuint*) - Parameters:
count-samplers-
-
glDeleteShader
See
QOpenGLFunctions_3_3_Core::glDeleteShader(GLuint) - Parameters:
shader-
-
glDeleteSync
See
QOpenGLFunctions_3_3_Core::glDeleteSync(GLsync) - Parameters:
sync-
-
glDeleteTextures
See
QOpenGLFunctions_3_3_Core::glDeleteTextures(GLsizei, const GLuint*) - Parameters:
n-textures-
-
glDeleteVertexArrays
See
QOpenGLFunctions_3_3_Core::glDeleteVertexArrays(GLsizei, const GLuint*) - Parameters:
n-arrays-
-
glDepthFunc
See
QOpenGLFunctions_3_3_Core::glDepthFunc(GLenum) - Parameters:
func-
-
glDepthMask
See
QOpenGLFunctions_3_3_Core::glDepthMask(GLboolean) - Parameters:
flag-
-
glDepthRange
See
QOpenGLFunctions_3_3_Core::glDepthRange(GLdouble, GLdouble) - Parameters:
nearVal-farVal-
-
glDetachShader
See
QOpenGLFunctions_3_3_Core::glDetachShader(GLuint, GLuint) - Parameters:
program-shader-
-
glDisable
See
QOpenGLFunctions_3_3_Core::glDisable(GLenum) - Parameters:
cap-
-
glDisableVertexAttribArray
See
QOpenGLFunctions_3_3_Core::glDisableVertexAttribArray(GLuint) - Parameters:
index-
-
glDisablei
See
QOpenGLFunctions_3_3_Core::glDisablei(GLenum, GLuint) - Parameters:
target-index-
-
glDrawArrays
See
QOpenGLFunctions_3_3_Core::glDrawArrays(GLenum, GLint, GLsizei) - Parameters:
mode-first-count-
-
glDrawArraysInstanced
@QtUninvokable public final void glDrawArraysInstanced(int mode, int first, int count, int instancecount) See
QOpenGLFunctions_3_3_Core::glDrawArraysInstanced(GLenum, GLint, GLsizei, GLsizei) - Parameters:
mode-first-count-instancecount-
-
glDrawBuffer
See
QOpenGLFunctions_3_3_Core::glDrawBuffer(GLenum) - Parameters:
mode-
-
glDrawBuffers
See
QOpenGLFunctions_3_3_Core::glDrawBuffers(GLsizei, const GLenum*) - Parameters:
n-bufs-
-
glDrawElements
See
QOpenGLFunctions_3_3_Core::glDrawElements(GLenum, GLsizei, GLenum, const GLvoid*) - Parameters:
mode-count-type-indices-
-
glDrawElementsBaseVertex
@QtUninvokable public final void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_3_3_Core::glDrawElementsBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLint) - Parameters:
mode-count-type-indices-basevertex-
-
glDrawElementsInstanced
@QtUninvokable public final void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int instancecount) See
QOpenGLFunctions_3_3_Core::glDrawElementsInstanced(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei) - Parameters:
mode-count-type-indices-instancecount-
-
glDrawElementsInstancedBaseVertex
@QtUninvokable public final void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int instancecount, int basevertex) See
QOpenGLFunctions_3_3_Core::glDrawElementsInstancedBaseVertex(GLenum, GLsizei, GLenum, const GLvoid*, GLsizei, GLint) - Parameters:
mode-count-type-indices-instancecount-basevertex-
-
glDrawRangeElements
@QtUninvokable public final void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices) See
QOpenGLFunctions_3_3_Core::glDrawRangeElements(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*) - Parameters:
mode-start-end-count-type-indices-
-
glDrawRangeElementsBaseVertex
@QtUninvokable public final void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex) See
QOpenGLFunctions_3_3_Core::glDrawRangeElementsBaseVertex(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid*, GLint) - Parameters:
mode-start-end-count-type-indices-basevertex-
-
glEnable
See
QOpenGLFunctions_3_3_Core::glEnable(GLenum) - Parameters:
cap-
-
glEnableVertexAttribArray
See
QOpenGLFunctions_3_3_Core::glEnableVertexAttribArray(GLuint) - Parameters:
index-
-
glEnablei
See
QOpenGLFunctions_3_3_Core::glEnablei(GLenum, GLuint) - Parameters:
target-index-
-
glEndConditionalRender
See
QOpenGLFunctions_3_3_Core::glEndConditionalRender() -
glEndQuery
See
QOpenGLFunctions_3_3_Core::glEndQuery(GLenum) - Parameters:
target-
-
glEndTransformFeedback
See
QOpenGLFunctions_3_3_Core::glEndTransformFeedback() -
glFenceSync
See
QOpenGLFunctions_3_3_Core::glFenceSync(GLenum, GLbitfield) - Parameters:
condition-flags-- Returns:
-
glFinish
See
QOpenGLFunctions_3_3_Core::glFinish() -
glFlush
See
QOpenGLFunctions_3_3_Core::glFlush() -
glFlushMappedBufferRange
See
QOpenGLFunctions_3_3_Core::glFlushMappedBufferRange(GLenum, GLintptr, GLsizeiptr) - Parameters:
target-offset-length-
-
glFramebufferRenderbuffer
@QtUninvokable public final void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) See
QOpenGLFunctions_3_3_Core::glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint) - Parameters:
target-attachment-renderbuffertarget-renderbuffer-
-
glFramebufferTexture
@QtUninvokable public final void glFramebufferTexture(int target, int attachment, int texture, int level) See
QOpenGLFunctions_3_3_Core::glFramebufferTexture(GLenum, GLenum, GLuint, GLint) - Parameters:
target-attachment-texture-level-
-
glFramebufferTexture1D
@QtUninvokable public final void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_3_Core::glFramebufferTexture1D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target-attachment-textarget-texture-level-
-
glFramebufferTexture2D
@QtUninvokable public final void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) See
QOpenGLFunctions_3_3_Core::glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint) - Parameters:
target-attachment-textarget-texture-level-
-
glFramebufferTexture3D
@QtUninvokable public final void glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) See
QOpenGLFunctions_3_3_Core::glFramebufferTexture3D(GLenum, GLenum, GLenum, GLuint, GLint, GLint) - Parameters:
target-attachment-textarget-texture-level-zoffset-
-
glFramebufferTextureLayer
@QtUninvokable public final void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) See
QOpenGLFunctions_3_3_Core::glFramebufferTextureLayer(GLenum, GLenum, GLuint, GLint, GLint) - Parameters:
target-attachment-texture-level-layer-
-
glFrontFace
See
QOpenGLFunctions_3_3_Core::glFrontFace(GLenum) - Parameters:
mode-
-
glGenBuffers
See
QOpenGLFunctions_3_3_Core::glGenBuffers(GLsizei, GLuint*) - Parameters:
n-buffers-
-
glGenFramebuffers
See
QOpenGLFunctions_3_3_Core::glGenFramebuffers(GLsizei, GLuint*) - Parameters:
n-framebuffers-
-
glGenQueries
See
QOpenGLFunctions_3_3_Core::glGenQueries(GLsizei, GLuint*) - Parameters:
n-ids-
-
glGenRenderbuffers
See
QOpenGLFunctions_3_3_Core::glGenRenderbuffers(GLsizei, GLuint*) - Parameters:
n-renderbuffers-
-
glGenSamplers
See
QOpenGLFunctions_3_3_Core::glGenSamplers(GLsizei, GLuint*) - Parameters:
count-samplers-
-
glGenTextures
See
QOpenGLFunctions_3_3_Core::glGenTextures(GLsizei, GLuint*) - Parameters:
n-textures-
-
glGenVertexArrays
See
QOpenGLFunctions_3_3_Core::glGenVertexArrays(GLsizei, GLuint*) - Parameters:
n-arrays-
-
glGenerateMipmap
See
QOpenGLFunctions_3_3_Core::glGenerateMipmap(GLenum) - Parameters:
target-
-
glGetActiveAttrib
@QtUninvokable public final void glGetActiveAttrib(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_3_Core::glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program-index-bufSize-length-size-type-name-
-
glGetActiveUniform
@QtUninvokable public final void glGetActiveUniform(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, CharBuffer name) See
QOpenGLFunctions_3_3_Core::glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*) - Parameters:
program-index-bufSize-length-size-type-name-
-
glGetActiveUniformBlockName
@QtUninvokable public final void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, CharBuffer uniformBlockName) See
QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program-uniformBlockIndex-bufSize-length-uniformBlockName-
-
glGetActiveUniformBlockiv
@QtUninvokable public final void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::glGetActiveUniformBlockiv(GLuint, GLuint, GLenum, GLint*) - Parameters:
program-uniformBlockIndex-pname-params-
-
glGetActiveUniformName
@QtUninvokable public final void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, CharBuffer uniformName) See
QOpenGLFunctions_3_3_Core::glGetActiveUniformName(GLuint, GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program-uniformIndex-bufSize-length-uniformName-
-
glGetActiveUniformsiv
@QtUninvokable public final void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::glGetActiveUniformsiv(GLuint, GLsizei, const GLuint*, GLenum, GLint*) - Parameters:
program-uniformCount-uniformIndices-pname-params-
-
glGetAttachedShaders
@QtUninvokable public final void glGetAttachedShaders(int program, int maxCount, IntBuffer count, IntBuffer obj) See
QOpenGLFunctions_3_3_Core::glGetAttachedShaders(GLuint, GLsizei, GLsizei*, GLuint*) - Parameters:
program-maxCount-count-obj-
-
glGetAttribLocation
See
QOpenGLFunctions_3_3_Core::glGetAttribLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetBooleani_v
See
QOpenGLFunctions_3_3_Core::glGetBooleani_v(GLenum, GLuint, GLboolean*) - Parameters:
target-index-data-
-
glGetBooleanv
See
QOpenGLFunctions_3_3_Core::glGetBooleanv(GLenum, GLboolean*) - Parameters:
pname-params-
-
glGetBufferParameteri64v
See
QOpenGLFunctions_3_3_Core::glGetBufferParameteri64v(GLenum, GLenum, GLint64*) - Parameters:
target-pname-params-
-
glGetBufferParameteriv
See
QOpenGLFunctions_3_3_Core::glGetBufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetBufferPointerv
See
QOpenGLFunctions_3_3_Core::glGetBufferPointerv(GLenum, GLenum, GLvoid**) - Parameters:
target-pname-params-
-
glGetBufferSubData
@QtUninvokable public final void glGetBufferSubData(int target, long offset, long size, Buffer data) See
QOpenGLFunctions_3_3_Core::glGetBufferSubData(GLenum, GLintptr, GLsizeiptr, GLvoid*) - Parameters:
target-offset-size-data-
-
glGetCompressedTexImage
See
QOpenGLFunctions_3_3_Core::glGetCompressedTexImage(GLenum, GLint, GLvoid*) - Parameters:
target-level-img-
-
glGetDoublev
See
QOpenGLFunctions_3_3_Core::glGetDoublev(GLenum, GLdouble*) - Parameters:
pname-params-
-
glGetError
See
QOpenGLFunctions_3_3_Core::glGetError() - Returns:
-
glGetFloatv
See
QOpenGLFunctions_3_3_Core::glGetFloatv(GLenum, GLfloat*) - Parameters:
pname-params-
-
glGetFragDataIndex
See
QOpenGLFunctions_3_3_Core::glGetFragDataIndex(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetFragDataLocation
See
QOpenGLFunctions_3_3_Core::glGetFragDataLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetFramebufferAttachmentParameteriv
@QtUninvokable public final void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint*) - Parameters:
target-attachment-pname-params-
-
glGetInteger64i_v
See
QOpenGLFunctions_3_3_Core::glGetInteger64i_v(GLenum, GLuint, GLint64*) - Parameters:
target-index-data-
-
glGetInteger64v
See
QOpenGLFunctions_3_3_Core::glGetInteger64v(GLenum, GLint64*) - Parameters:
pname-params-
-
glGetIntegeri_v
See
QOpenGLFunctions_3_3_Core::glGetIntegeri_v(GLenum, GLuint, GLint*) - Parameters:
target-index-data-
-
glGetIntegerv
See
QOpenGLFunctions_3_3_Core::glGetIntegerv(GLenum, GLint*) - Parameters:
pname-params-
-
glGetMultisamplefv
See
QOpenGLFunctions_3_3_Core::glGetMultisamplefv(GLenum, GLuint, GLfloat*) - Parameters:
pname-index-val-
-
glGetPointerv
See
QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum, GLvoid**) - Parameters:
pname-params-
-
glGetProgramInfoLog
@QtUninvokable public final void glGetProgramInfoLog(int program, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_3_Core::glGetProgramInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
program-bufSize-length-infoLog-
-
glGetProgramiv
See
QOpenGLFunctions_3_3_Core::glGetProgramiv(GLuint, GLenum, GLint*) - Parameters:
program-pname-params-
-
glGetQueryObjecti64v
See
QOpenGLFunctions_3_3_Core::glGetQueryObjecti64v(GLuint, GLenum, GLint64*) - Parameters:
id-pname-params-
-
glGetQueryObjectiv
See
QOpenGLFunctions_3_3_Core::glGetQueryObjectiv(GLuint, GLenum, GLint*) - Parameters:
id-pname-params-
-
glGetQueryObjectui64v
See
QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint, GLenum, GLuint64*) - Parameters:
id-pname-params-
-
glGetQueryObjectuiv
See
QOpenGLFunctions_3_3_Core::glGetQueryObjectuiv(GLuint, GLenum, GLuint*) - Parameters:
id-pname-params-
-
glGetQueryiv
See
QOpenGLFunctions_3_3_Core::glGetQueryiv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetRenderbufferParameteriv
@QtUninvokable public final void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::glGetRenderbufferParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetSamplerParameterIiv
See
QOpenGLFunctions_3_3_Core::glGetSamplerParameterIiv(GLuint, GLenum, GLint*) - Parameters:
sampler-pname-params-
-
glGetSamplerParameterIuiv
@QtUninvokable public final void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::glGetSamplerParameterIuiv(GLuint, GLenum, GLuint*) - Parameters:
sampler-pname-params-
-
glGetSamplerParameterfv
@QtUninvokable public final void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params) See
QOpenGLFunctions_3_3_Core::glGetSamplerParameterfv(GLuint, GLenum, GLfloat*) - Parameters:
sampler-pname-params-
-
glGetSamplerParameteriv
See
QOpenGLFunctions_3_3_Core::glGetSamplerParameteriv(GLuint, GLenum, GLint*) - Parameters:
sampler-pname-params-
-
glGetShaderInfoLog
@QtUninvokable public final void glGetShaderInfoLog(int shader, int bufSize, IntBuffer length, CharBuffer infoLog) See
QOpenGLFunctions_3_3_Core::glGetShaderInfoLog(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader-bufSize-length-infoLog-
-
glGetShaderSource
@QtUninvokable public final void glGetShaderSource(int shader, int bufSize, IntBuffer length, CharBuffer source) See
QOpenGLFunctions_3_3_Core::glGetShaderSource(GLuint, GLsizei, GLsizei*, GLchar*) - Parameters:
shader-bufSize-length-source-
-
glGetShaderiv
See
QOpenGLFunctions_3_3_Core::glGetShaderiv(GLuint, GLenum, GLint*) - Parameters:
shader-pname-params-
-
glGetString
See
QOpenGLFunctions_3_3_Core::glGetString(GLenum) - Parameters:
name-- Returns:
-
glGetStringi
See
QOpenGLFunctions_3_3_Core::glGetStringi(GLenum, GLuint) - Parameters:
name-index-- Returns:
-
glGetSynciv
@QtUninvokable public final void glGetSynciv(GLsync sync, int pname, int[] length, IntBuffer values) See
QOpenGLFunctions_3_3_Core::glGetSynciv(GLsync, GLenum, GLsizei, GLsizei*, GLint*) - Parameters:
sync-pname-length-values-
-
glGetTexImage
@QtUninvokable public final void glGetTexImage(int target, int level, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glGetTexImage(GLenum, GLint, GLenum, GLenum, GLvoid*) - Parameters:
target-level-format-type-pixels-
-
glGetTexLevelParameterfv
@QtUninvokable public final void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params) See
QOpenGLFunctions_3_3_Core::glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat*) - Parameters:
target-level-pname-params-
-
glGetTexLevelParameteriv
@QtUninvokable public final void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params) See
QOpenGLFunctions_3_3_Core::glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint*) - Parameters:
target-level-pname-params-
-
glGetTexParameterIiv
See
QOpenGLFunctions_3_3_Core::glGetTexParameterIiv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetTexParameterIuiv
See
QOpenGLFunctions_3_3_Core::glGetTexParameterIuiv(GLenum, GLenum, GLuint*) - Parameters:
target-pname-params-
-
glGetTexParameterfv
See
QOpenGLFunctions_3_3_Core::glGetTexParameterfv(GLenum, GLenum, GLfloat*) - Parameters:
target-pname-params-
-
glGetTexParameteriv
See
QOpenGLFunctions_3_3_Core::glGetTexParameteriv(GLenum, GLenum, GLint*) - Parameters:
target-pname-params-
-
glGetTransformFeedbackVarying
@QtUninvokable public final void glGetTransformFeedbackVarying(int program, int index, int[] size, int[] type, String[] name) See
QOpenGLFunctions_3_3_Core::glGetTransformFeedbackVarying(GLuint, GLuint, GLsizei, GLsizei*, GLsizei*, GLenum*, GLchar*) - Parameters:
program-index-size-type-name-
-
glGetUniformBlockIndex
See
QOpenGLFunctions_3_3_Core::glGetUniformBlockIndex(GLuint, const GLchar*) - Parameters:
program-uniformBlockName-- Returns:
-
glGetUniformIndices
@QtUninvokable public final void glGetUniformIndices(int program, String[] uniformNames, int[] uniformIndices) See
QOpenGLFunctions_3_3_Core::glGetUniformIndices(GLuint, GLsizei, const GLchar*const*, GLuint*) - Parameters:
program-uniformNames-uniformIndices-
-
glGetUniformLocation
See
QOpenGLFunctions_3_3_Core::glGetUniformLocation(GLuint, const GLchar*) - Parameters:
program-name-- Returns:
-
glGetUniformfv
See
QOpenGLFunctions_3_3_Core::glGetUniformfv(GLuint, GLint, GLfloat*) - Parameters:
program-location-params-
-
glGetUniformiv
See
QOpenGLFunctions_3_3_Core::glGetUniformiv(GLuint, GLint, GLint*) - Parameters:
program-location-params-
-
glGetUniformuiv
See
QOpenGLFunctions_3_3_Core::glGetUniformuiv(GLuint, GLint, GLuint*) - Parameters:
program-location-params-
-
glGetVertexAttribIiv
See
QOpenGLFunctions_3_3_Core::glGetVertexAttribIiv(GLuint, GLenum, GLint*) - Parameters:
index-pname-params-
-
glGetVertexAttribIuiv
See
QOpenGLFunctions_3_3_Core::glGetVertexAttribIuiv(GLuint, GLenum, GLuint*) - Parameters:
index-pname-params-
-
glGetVertexAttribPointerv
See
QOpenGLFunctions_3_3_Core::glGetVertexAttribPointerv(GLuint, GLenum, GLvoid**) - Parameters:
index-pname-pointer-
-
glGetVertexAttribdv
See
QOpenGLFunctions_3_3_Core::glGetVertexAttribdv(GLuint, GLenum, GLdouble*) - Parameters:
index-pname-params-
-
glGetVertexAttribfv
See
QOpenGLFunctions_3_3_Core::glGetVertexAttribfv(GLuint, GLenum, GLfloat*) - Parameters:
index-pname-params-
-
glGetVertexAttribiv
See
QOpenGLFunctions_3_3_Core::glGetVertexAttribiv(GLuint, GLenum, GLint*) - Parameters:
index-pname-params-
-
glHint
See
QOpenGLFunctions_3_3_Core::glHint(GLenum, GLenum) - Parameters:
target-mode-
-
glIndexub
See
QOpenGLFunctions_3_3_Core::glIndexub(GLubyte) - Parameters:
c-
-
glIndexubv
See
QOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte*) - Parameters:
c-
-
glIsBuffer
See
QOpenGLFunctions_3_3_Core::glIsBuffer(GLuint) - Parameters:
buffer-- Returns:
-
glIsEnabled
See
QOpenGLFunctions_3_3_Core::glIsEnabled(GLenum) - Parameters:
cap-- Returns:
-
glIsEnabledi
See
QOpenGLFunctions_3_3_Core::glIsEnabledi(GLenum, GLuint) - Parameters:
target-index-- Returns:
-
glIsFramebuffer
See
QOpenGLFunctions_3_3_Core::glIsFramebuffer(GLuint) - Parameters:
framebuffer-- Returns:
-
glIsProgram
See
QOpenGLFunctions_3_3_Core::glIsProgram(GLuint) - Parameters:
program-- Returns:
-
glIsQuery
See
QOpenGLFunctions_3_3_Core::glIsQuery(GLuint) - Parameters:
id-- Returns:
-
glIsRenderbuffer
See
QOpenGLFunctions_3_3_Core::glIsRenderbuffer(GLuint) - Parameters:
renderbuffer-- Returns:
-
glIsSampler
See
QOpenGLFunctions_3_3_Core::glIsSampler(GLuint) - Parameters:
sampler-- Returns:
-
glIsShader
See
QOpenGLFunctions_3_3_Core::glIsShader(GLuint) - Parameters:
shader-- Returns:
-
glIsSync
See
QOpenGLFunctions_3_3_Core::glIsSync(GLsync) - Parameters:
sync-- Returns:
-
glIsTexture
See
QOpenGLFunctions_3_3_Core::glIsTexture(GLuint) - Parameters:
texture-- Returns:
-
glIsVertexArray
See
QOpenGLFunctions_3_3_Core::glIsVertexArray(GLuint) - Parameters:
array-- Returns:
-
glLineWidth
See
QOpenGLFunctions_3_3_Core::glLineWidth(GLfloat) - Parameters:
width-
-
glLinkProgram
See
QOpenGLFunctions_3_3_Core::glLinkProgram(GLuint) - Parameters:
program-
-
glLogicOp
See
QOpenGLFunctions_3_3_Core::glLogicOp(GLenum) - Parameters:
opcode-
-
glMapBuffer
See
QOpenGLFunctions_3_3_Core::glMapBuffer(GLenum, GLenum) - Parameters:
target-access-- Returns:
-
glMapBufferRange
See
QOpenGLFunctions_3_3_Core::glMapBufferRange(GLenum, GLintptr, GLsizeiptr, GLbitfield) - Parameters:
target-offset-access-- Returns:
-
glMultiDrawArrays
@QtUninvokable public final void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount) See
QOpenGLFunctions_3_3_Core::glMultiDrawArrays(GLenum, const GLint*, const GLsizei*, GLsizei) - Parameters:
mode-first-count-drawcount-
-
glMultiDrawElements
@QtUninvokable public final void glMultiDrawElements(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount) See
QOpenGLFunctions_3_3_Core::glMultiDrawElements(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei) - Parameters:
mode-count-type-indices-drawcount-
-
glMultiDrawElementsBaseVertex
@QtUninvokable public final void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, Buffer [] indices, int drawcount, IntBuffer basevertex) See
QOpenGLFunctions_3_3_Core::glMultiDrawElementsBaseVertex(GLenum, const GLsizei*, GLenum, const GLvoid*const*, GLsizei, const GLint*) - Parameters:
mode-count-type-indices-drawcount-basevertex-
-
glMultiTexCoordP1ui
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum, GLenum, GLuint) - Parameters:
texture-type-coords-
-
glMultiTexCoordP1uiv
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture-type-coords-
-
glMultiTexCoordP2ui
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum, GLenum, GLuint) - Parameters:
texture-type-coords-
-
glMultiTexCoordP2uiv
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture-type-coords-
-
glMultiTexCoordP3ui
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum, GLenum, GLuint) - Parameters:
texture-type-coords-
-
glMultiTexCoordP3uiv
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture-type-coords-
-
glMultiTexCoordP4ui
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum, GLenum, GLuint) - Parameters:
texture-type-coords-
-
glMultiTexCoordP4uiv
See
QOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum, GLenum, const GLuint*) - Parameters:
texture-type-coords-
-
glNormalP3ui
See
QOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum, GLuint) - Parameters:
type-coords-
-
glNormalP3uiv
See
QOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum, const GLuint*) - Parameters:
type-coords-
-
glPixelStoref
See
QOpenGLFunctions_3_3_Core::glPixelStoref(GLenum, GLfloat) - Parameters:
pname-param-
-
glPixelStorei
See
QOpenGLFunctions_3_3_Core::glPixelStorei(GLenum, GLint) - Parameters:
pname-param-
-
glPointParameterf
See
QOpenGLFunctions_3_3_Core::glPointParameterf(GLenum, GLfloat) - Parameters:
pname-param-
-
glPointParameterfv
See
QOpenGLFunctions_3_3_Core::glPointParameterfv(GLenum, const GLfloat*) - Parameters:
pname-params-
-
glPointParameteri
See
QOpenGLFunctions_3_3_Core::glPointParameteri(GLenum, GLint) - Parameters:
pname-param-
-
glPointParameteriv
See
QOpenGLFunctions_3_3_Core::glPointParameteriv(GLenum, const GLint*) - Parameters:
pname-params-
-
glPointSize
See
QOpenGLFunctions_3_3_Core::glPointSize(GLfloat) - Parameters:
size-
-
glPolygonMode
See
QOpenGLFunctions_3_3_Core::glPolygonMode(GLenum, GLenum) - Parameters:
face-mode-
-
glPolygonOffset
See
QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat, GLfloat) - Parameters:
factor-units-
-
glPrimitiveRestartIndex
See
QOpenGLFunctions_3_3_Core::glPrimitiveRestartIndex(GLuint) - Parameters:
index-
-
glProvokingVertex
See
QOpenGLFunctions_3_3_Core::glProvokingVertex(GLenum) - Parameters:
mode-
-
glQueryCounter
See
QOpenGLFunctions_3_3_Core::glQueryCounter(GLuint, GLenum) - Parameters:
id-target-
-
glReadBuffer
See
QOpenGLFunctions_3_3_Core::glReadBuffer(GLenum) - Parameters:
mode-
-
glReadPixels
@QtUninvokable public final void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*) - Parameters:
x-y-width-height-format-type-pixels-
-
glRenderbufferStorage
@QtUninvokable public final void glRenderbufferStorage(int target, int internalformat, int width, int height) See
QOpenGLFunctions_3_3_Core::glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei) - Parameters:
target-internalformat-width-height-
-
glRenderbufferStorageMultisample
@QtUninvokable public final void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) See
QOpenGLFunctions_3_3_Core::glRenderbufferStorageMultisample(GLenum, GLsizei, GLenum, GLsizei, GLsizei) - Parameters:
target-samples-internalformat-width-height-
-
glSampleCoverage
See
QOpenGLFunctions_3_3_Core::glSampleCoverage(GLfloat, GLboolean) - Parameters:
value-invert-
-
glSampleMaski
See
QOpenGLFunctions_3_3_Core::glSampleMaski(GLuint, GLbitfield) - Parameters:
index-mask-
-
glSamplerParameterIiv
See
QOpenGLFunctions_3_3_Core::glSamplerParameterIiv(GLuint, GLenum, const GLint*) - Parameters:
sampler-pname-param-
-
glSamplerParameterIuiv
See
QOpenGLFunctions_3_3_Core::glSamplerParameterIuiv(GLuint, GLenum, const GLuint*) - Parameters:
sampler-pname-param-
-
glSamplerParameterf
See
QOpenGLFunctions_3_3_Core::glSamplerParameterf(GLuint, GLenum, GLfloat) - Parameters:
sampler-pname-param-
-
glSamplerParameterfv
See
QOpenGLFunctions_3_3_Core::glSamplerParameterfv(GLuint, GLenum, const GLfloat*) - Parameters:
sampler-pname-param-
-
glSamplerParameteri
See
QOpenGLFunctions_3_3_Core::glSamplerParameteri(GLuint, GLenum, GLint) - Parameters:
sampler-pname-param-
-
glSamplerParameteriv
See
QOpenGLFunctions_3_3_Core::glSamplerParameteriv(GLuint, GLenum, const GLint*) - Parameters:
sampler-pname-param-
-
glScissor
See
QOpenGLFunctions_3_3_Core::glScissor(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
glSecondaryColorP3ui
See
QOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum, GLuint) - Parameters:
type-color-
-
glSecondaryColorP3uiv
See
QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum, const GLuint*) - Parameters:
type-color-
-
glShaderSource
See
QOpenGLFunctions_3_3_Core::glShaderSource(GLuint, GLsizei, const GLchar*const*, const GLint*) - Parameters:
shader-string-length-
-
glStencilFunc
See
QOpenGLFunctions_3_3_Core::glStencilFunc(GLenum, GLint, GLuint) - Parameters:
func-ref-mask-
-
glStencilFuncSeparate
See
QOpenGLFunctions_3_3_Core::glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint) - Parameters:
face-func-ref-mask-
-
glStencilMask
See
QOpenGLFunctions_3_3_Core::glStencilMask(GLuint) - Parameters:
mask-
-
glStencilMaskSeparate
See
QOpenGLFunctions_3_3_Core::glStencilMaskSeparate(GLenum, GLuint) - Parameters:
face-mask-
-
glStencilOp
See
QOpenGLFunctions_3_3_Core::glStencilOp(GLenum, GLenum, GLenum) - Parameters:
fail-zfail-zpass-
-
glStencilOpSeparate
See
QOpenGLFunctions_3_3_Core::glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum) - Parameters:
face-sfail-dpfail-dppass-
-
glTexBuffer
See
QOpenGLFunctions_3_3_Core::glTexBuffer(GLenum, GLenum, GLuint) - Parameters:
target-internalformat-buffer-
-
glTexCoordP1ui
See
QOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum, GLuint) - Parameters:
type-coords-
-
glTexCoordP1uiv
See
QOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum, const GLuint*) - Parameters:
type-coords-
-
glTexCoordP2ui
See
QOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum, GLuint) - Parameters:
type-coords-
-
glTexCoordP2uiv
See
QOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum, const GLuint*) - Parameters:
type-coords-
-
glTexCoordP3ui
See
QOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum, GLuint) - Parameters:
type-coords-
-
glTexCoordP3uiv
See
QOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum, const GLuint*) - Parameters:
type-coords-
-
glTexCoordP4ui
See
QOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum, GLuint) - Parameters:
type-coords-
-
glTexCoordP4uiv
See
QOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum, const GLuint*) - Parameters:
type-coords-
-
glTexImage1D
@QtUninvokable public final void glTexImage1D(int target, int level, int internalformat, int width, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-border-format-type-pixels-
-
glTexImage2D
@QtUninvokable public final void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-height-border-format-type-pixels-
-
glTexImage2DMultisample
@QtUninvokable public final void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) See
QOpenGLFunctions_3_3_Core::glTexImage2DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) - Parameters:
target-samples-internalformat-width-height-fixedsamplelocations-
-
glTexImage3D
@QtUninvokable public final void glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glTexImage3D(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-internalformat-width-height-depth-border-format-type-pixels-
-
glTexImage3DMultisample
@QtUninvokable public final void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations) See
QOpenGLFunctions_3_3_Core::glTexImage3DMultisample(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) - Parameters:
target-samples-internalformat-width-height-depth-fixedsamplelocations-
-
glTexParameterIiv
See
QOpenGLFunctions_3_3_Core::glTexParameterIiv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexParameterIuiv
See
QOpenGLFunctions_3_3_Core::glTexParameterIuiv(GLenum, GLenum, const GLuint*) - Parameters:
target-pname-params-
-
glTexParameterf
See
QOpenGLFunctions_3_3_Core::glTexParameterf(GLenum, GLenum, GLfloat) - Parameters:
target-pname-param-
-
glTexParameterfv
See
QOpenGLFunctions_3_3_Core::glTexParameterfv(GLenum, GLenum, const GLfloat*) - Parameters:
target-pname-params-
-
glTexParameteri
See
QOpenGLFunctions_3_3_Core::glTexParameteri(GLenum, GLenum, GLint) - Parameters:
target-pname-param-
-
glTexParameteriv
See
QOpenGLFunctions_3_3_Core::glTexParameteriv(GLenum, GLenum, const GLint*) - Parameters:
target-pname-params-
-
glTexSubImage1D
@QtUninvokable public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-width-format-type-pixels-
-
glTexSubImage2D
@QtUninvokable public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-width-height-format-type-pixels-
-
glTexSubImage3D
@QtUninvokable public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer pixels) See
QOpenGLFunctions_3_3_Core::glTexSubImage3D(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) - Parameters:
target-level-xoffset-yoffset-zoffset-width-height-depth-format-type-pixels-
-
glTransformFeedbackVaryings
@QtUninvokable public final void glTransformFeedbackVaryings(int program, String[] varyings, int bufferMode) See
QOpenGLFunctions_3_3_Core::glTransformFeedbackVaryings(GLuint, GLsizei, const GLchar*const*, GLenum) - Parameters:
program-varyings-bufferMode-
-
glUniform1f
See
QOpenGLFunctions_3_3_Core::glUniform1f(GLint, GLfloat) - Parameters:
location-v0-
-
glUniform1fv
See
QOpenGLFunctions_3_3_Core::glUniform1fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform1i
See
QOpenGLFunctions_3_3_Core::glUniform1i(GLint, GLint) - Parameters:
location-v0-
-
glUniform1iv
See
QOpenGLFunctions_3_3_Core::glUniform1iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform1ui
See
QOpenGLFunctions_3_3_Core::glUniform1ui(GLint, GLuint) - Parameters:
location-v0-
-
glUniform1uiv
See
QOpenGLFunctions_3_3_Core::glUniform1uiv(GLint, GLsizei, const GLuint*) - Parameters:
location-count-value-
-
glUniform2f
See
QOpenGLFunctions_3_3_Core::glUniform2f(GLint, GLfloat, GLfloat) - Parameters:
location-v0-v1-
-
glUniform2fv
See
QOpenGLFunctions_3_3_Core::glUniform2fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform2i
See
QOpenGLFunctions_3_3_Core::glUniform2i(GLint, GLint, GLint) - Parameters:
location-v0-v1-
-
glUniform2iv
See
QOpenGLFunctions_3_3_Core::glUniform2iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform2ui
See
QOpenGLFunctions_3_3_Core::glUniform2ui(GLint, GLuint, GLuint) - Parameters:
location-v0-v1-
-
glUniform2uiv
See
QOpenGLFunctions_3_3_Core::glUniform2uiv(GLint, GLsizei, const GLuint*) - Parameters:
location-count-value-
-
glUniform3f
See
QOpenGLFunctions_3_3_Core::glUniform3f(GLint, GLfloat, GLfloat, GLfloat) - Parameters:
location-v0-v1-v2-
-
glUniform3fv
See
QOpenGLFunctions_3_3_Core::glUniform3fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform3i
See
QOpenGLFunctions_3_3_Core::glUniform3i(GLint, GLint, GLint, GLint) - Parameters:
location-v0-v1-v2-
-
glUniform3iv
See
QOpenGLFunctions_3_3_Core::glUniform3iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform3ui
See
QOpenGLFunctions_3_3_Core::glUniform3ui(GLint, GLuint, GLuint, GLuint) - Parameters:
location-v0-v1-v2-
-
glUniform3uiv
See
QOpenGLFunctions_3_3_Core::glUniform3uiv(GLint, GLsizei, const GLuint*) - Parameters:
location-count-value-
-
glUniform4f
See
QOpenGLFunctions_3_3_Core::glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat) - Parameters:
location-v0-v1-v2-v3-
-
glUniform4fv
See
QOpenGLFunctions_3_3_Core::glUniform4fv(GLint, GLsizei, const GLfloat*) - Parameters:
location-count-value-
-
glUniform4i
See
QOpenGLFunctions_3_3_Core::glUniform4i(GLint, GLint, GLint, GLint, GLint) - Parameters:
location-v0-v1-v2-v3-
-
glUniform4iv
See
QOpenGLFunctions_3_3_Core::glUniform4iv(GLint, GLsizei, const GLint*) - Parameters:
location-count-value-
-
glUniform4ui
See
QOpenGLFunctions_3_3_Core::glUniform4ui(GLint, GLuint, GLuint, GLuint, GLuint) - Parameters:
location-v0-v1-v2-v3-
-
glUniform4uiv
See
QOpenGLFunctions_3_3_Core::glUniform4uiv(GLint, GLsizei, const GLuint*) - Parameters:
location-count-value-
-
glUniformBlockBinding
@QtUninvokable public final void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) See
QOpenGLFunctions_3_3_Core::glUniformBlockBinding(GLuint, GLuint, GLuint) - Parameters:
program-uniformBlockIndex-uniformBlockBinding-
-
glUniformMatrix2fv
@QtUninvokable public final void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix2x3fv
@QtUninvokable public final void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix2x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix2x4fv
@QtUninvokable public final void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix2x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3fv
@QtUninvokable public final void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3x2fv
@QtUninvokable public final void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix3x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix3x4fv
@QtUninvokable public final void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix3x4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4fv
@QtUninvokable public final void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4x2fv
@QtUninvokable public final void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix4x2fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUniformMatrix4x3fv
@QtUninvokable public final void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value) See
QOpenGLFunctions_3_3_Core::glUniformMatrix4x3fv(GLint, GLsizei, GLboolean, const GLfloat*) - Parameters:
location-count-transpose-value-
-
glUnmapBuffer
See
QOpenGLFunctions_3_3_Core::glUnmapBuffer(GLenum) - Parameters:
target-- Returns:
-
glUseProgram
See
QOpenGLFunctions_3_3_Core::glUseProgram(GLuint) - Parameters:
program-
-
glValidateProgram
See
QOpenGLFunctions_3_3_Core::glValidateProgram(GLuint) - Parameters:
program-
-
glVertexAttribDivisor
See
QOpenGLFunctions_3_3_Core::glVertexAttribDivisor(GLuint, GLuint) - Parameters:
index-divisor-
-
glVertexAttribIPointer
@QtUninvokable public final void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer) See
QOpenGLFunctions_3_3_Core::glVertexAttribIPointer(GLuint, GLint, GLenum, GLsizei, const GLvoid*) - Parameters:
index-size-type-stride-pointer-
-
glVertexAttribP1ui
@QtUninvokable public final void glVertexAttribP1ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index-type-normalized-value-
-
glVertexAttribP1uiv
@QtUninvokable public final void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP1uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index-type-normalized-value-
-
glVertexAttribP2ui
@QtUninvokable public final void glVertexAttribP2ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP2ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index-type-normalized-value-
-
glVertexAttribP2uiv
@QtUninvokable public final void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP2uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index-type-normalized-value-
-
glVertexAttribP3ui
@QtUninvokable public final void glVertexAttribP3ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP3ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index-type-normalized-value-
-
glVertexAttribP3uiv
@QtUninvokable public final void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP3uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index-type-normalized-value-
-
glVertexAttribP4ui
@QtUninvokable public final void glVertexAttribP4ui(int index, int type, boolean normalized, int value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP4ui(GLuint, GLenum, GLboolean, GLuint) - Parameters:
index-type-normalized-value-
-
glVertexAttribP4uiv
@QtUninvokable public final void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value) See
QOpenGLFunctions_3_3_Core::glVertexAttribP4uiv(GLuint, GLenum, GLboolean, const GLuint*) - Parameters:
index-type-normalized-value-
-
glVertexAttribPointer
@QtUninvokable public final void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, Buffer pointer) See
QOpenGLFunctions_3_3_Core::glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*) - Parameters:
index-size-type-normalized-stride-pointer-
-
glVertexP2ui
See
QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum, GLuint) - Parameters:
type-value-
-
glVertexP2uiv
See
QOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum, const GLuint*) - Parameters:
type-value-
-
glVertexP3ui
See
QOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum, GLuint) - Parameters:
type-value-
-
glVertexP3uiv
See
QOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum, const GLuint*) - Parameters:
type-value-
-
glVertexP4ui
See
QOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum, GLuint) - Parameters:
type-value-
-
glVertexP4uiv
See
QOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum, const GLuint*) - Parameters:
type-value-
-
glViewport
See
QOpenGLFunctions_3_3_Core::glViewport(GLint, GLint, GLsizei, GLsizei) - Parameters:
x-y-width-height-
-
glWaitSync
See
QOpenGLFunctions_3_3_Core::glWaitSync(GLsync, GLbitfield, GLuint64) - Parameters:
sync-flags-timeout-
-
initializeOpenGLFunctions
See
QAbstractOpenGLFunctions::initializeOpenGLFunctions() - Overrides:
initializeOpenGLFunctionsin classQAbstractOpenGLFunctions- Returns:
-